RELEASED: March 13, 1995
AVAILABLE ON: GB, 3DS Virtual Console
On to drag some more serious waters... Mario's Picross is one of Mario's less known puzzle games in Western territories, whereas in Japan it was really popular and even spawned a couple of sequels which never made it this far - Picross 2 for the Game Boy, and Mario's Super Picross for the Super Famicom. It's a collection of nonogram picture puzzles, which were kind of the hottest thing in Japan before the invention of sudoku puzzles, and a precursor of sorts. What sounds like my kind of a puzzle game is exactly that, but unfortunately Mario's Picross has the downside of falling into the puzzle game subcategory of once beaten, forever - or at least a long time - done.
Work that chisel
|Oops, perhaps I bit off more|
than I could chew.
|Yeah. Let's just draw some|
|It's-a-me! Or Dr. Phil in a|
baseball cap. Good thing
this isn't Anticipation.
Mario's Picross has some minor flaws in addition to its one-off nature, detailed below, but all in all, it's a comfy, addictive puzzle game that will most definitely work as a good, interesting alternative if you're into sudokus. A late Game Boy treat, you could call it.
+ Unique, addictive gameplay
+ The challenge and appeal of real nonogram puzzles is well and innovatively adapted
- Horrible, repetitive music, as in most genre games
- No lasting value, which on the other hand is moderately unusual for the genre
- The small screen of the Game Boy results in some very strange views on certain objects
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