RELEASED: February 1993
AVAILABLE ON: GB, NES, SNES
DEVELOPER(S): Enigma Variations, Ocean Software (SNES)
PUBLISHER(S): Ocean Software
An animated series largely influenced by the original sitcom The Addams Family followed the first full-length movie, and Ocean once again placed their grubby paws on an inevitable video game license. The first version of Pugsley's Scavenger Hunt was released on the SNES, followed by a fairly faithful Game Boy port. Someone began demanding an NES port of the game, and so Ocean had an idea. Since the original Pugsley's Scavenger Hunt for the SNES was practically a clone of the NES version of The Addams Family, they thought it was only fair to make Pugsley's Scavenger Hunt for the NES a clone of the SNES version of The Addams Family. Did you get all that? Doesn't matter.
Pugsley the Bobcat
|Yep. I was serious.|
I pretty much hated the original 16-bit version of this game and I was delighted to hear this one was completely different - I was sure it wouldn't be good, but I thought that at least it would be different, and a fun game for a fan to try out. Sure, it would've been kinda fun to try out... the thing is, I've already played this game - or a version of it that looks and sounds lightyears better (though not that special in itself), and is more comfortable to play. It had a better and more natural lead character, too. Seriously, I think this game was released only to show people that The Addams Family on the SNES wasn't such a bad game after all. It could have been done worse, it seems.
Bland colouring and lame design, lethal delays in the framerate, a sound bank that was compiled by a two-year old. The game looks bad and sounds horrible, all the way from the title screen. "Cheap", "rushed" and "completely unnecessary" are written all over this bullet to the head. Even the previous NES game looked better and I don't think it's such a great idea to leave background music out altogether when the sound effects suck this bad. At their worst, the sound effects remind me of a certain 8-bit game with red vegetables for villains. The Addams Family theme song by Vic Mizzy plays in the beginning as always, but horrible sequencing renders it an awful start to a near-awful game.
|It would be nice to be able to make out half of |
|The flying cap is back. Colour me excited.|
The game remains half-playable for a while, and it's really not a very long trip in its entirety, but finding interest in it beyond hacking through two or three levels is hard. It's so scruffy, generic and repetitive, and there are a million altogether better basic platformers out there. The bosses are even more laughable in design than they ever were in any other Addams Family game. I could keep on pointing out every single thing that is wrong about this game, and wasting every good anecdote in my reserves on it, or just admit the unfortunate fact that the name of the game is quite enough to tell everything there is to tell about the game.
GRAPHICS : 5.8
SOUND : 3.0
PLAYABILITY : 5.4
LIFESPAN : 4.8
CONCLUSION : 5.2
GameRankings: 62.50% (GB), 70.50% (SNES)