Available on: PC, PS1, SAT, SNES
Publisher(s): Capcom, Virgin Interactive
Mega Man X3 turned over a new leaf in the history of the Mega Man franchise... receiving the honour of being the first Mega Man game of the fifth console generation, and the last one of the fourth. As a game, it really didn’t change a whole lot. Arguably, just like its predecessor, it fails to live up to the first game in the X series.
Third time’s the yawn
Thanks to the efforts of a scientist named Doppler, the rest of the Mavericks in the world have been neutralized with the implementation of whole new Reploid technology which adjusts the robots’ free will. The reformed Reploids have built a city in Doppler’s honor, dubbed Doppletown. The Maverick Hunters’ early retirement comes to an abrupt end when the Reploids suddenly go haywire and begin unleashing chaos. When they find out that the person behind the Reploids’ violent behaviour is in fact the supposed benefactor Doppler, X and Zero take on another mission to foil whatever plans the good doctor has to ruin world peace.
It should be no surprise that the game looks good. It lacks obvious enhancements from the previous game, though – I think they saved the few changes and real effort to the 32-bit consoles. The SNES version looks so... mandatory, and forced. It feels like we’re playing X2 again, on all accounts. The music is actually quite lackluster on the series’ scale. I’m really surprised, because the previous X titles had some of the best soundtracks in the whole series. It should be noted, though, that the music in the 16-bit version is composed single-handedly by franchise debutant Kinuyo Yamashita, while the other versions have whole different music, made by four different musicians.
|I really hope there aren't people 'round here who |
wouldn't take kindly to the killin' of the buffalo.
Once again, for the most part it’s the same old crash-boom-bang squeezed into a different cartridge, but the key thing is that there are more enhancements. There’s the exact same amount of heart tanks and subtanks hidden in each stage, you can’t have more of those – but everything regarding armor and your trusted X-Buster is enhanced twice, so once you really get started with the game, your chances of beating it will skyrocket, assuming you’re quite the explorer. Most of the capsules are hidden damn well. Most likely you will not find them all on the first run without a walkthrough, and you most certainly have to visit a few stages several times. I guess it’s nothing new to people who’ve played X2. The previous games had different ride armors, the first one had the marine model and the second one the flying armor. This one features both of them, plus two more: a bouncing model and one for underwater use. It’s still pretty fun to go around bashing robots’ heads in with these, but all too familiar.
|Nothing like breathing nice, clean sea air. |
Oh, right, I don't breathe.
The game isn’t the hardest one in the X series. It’s still hellish to get started with the Mavericks, none of the boss fights are walks in the park by any measure when you only have the X-Buster in use. Yet, the same story continues – once you do get started and are really interested in the outcome, you’ll do fine eventually. The final stages aren’t too bad once you’ve found at least most of the enhancements. Mega Man X3 is definitely not bad for newbies, but I believe avid players of X and X2 will not get a whole lot out of it, if they don’t happen to live and breathe the franchise. Mega Man’s last stand on the SNES isn’t nearly as unimpressive as the one on Nintendo’s previous-generation system, but it could be better – more valiant.
Graphics : 8.9
Sound : 7.5
Playability : 7.2
Challenge : 8.9
Overall : 7.4
a.k.a. Rockman X3 (JAP)
GameRankings: 71.15% (SNES)
The PlayStation version of the game was re-released in its original form as part of the Mega Man X Collection on Nintendo GameCube and Sony PlayStation 2 in 2006.
The SNES version of the game is the last game in the entire series to have a password feature. The other versions already have the save feature used in all future installments in the series on all platforms.